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WHAT MAKES A GREAT MANAGER
by Gerard M Blair
The first steps to becoming a really great manager are simply common
sense; but common sense is not very common. This article suggests
some common-sense ideas on the subject of great management.
The major problem when you start to manage is that you do not
actually think about management issues because you do not recognize
them. Put simply, things normally go wrong not because you are
stupid but only because you have never thought about it. Management
is about pausing to ask yourself the right questions so that your
common sense can provide the answers.
When you gain managerial responsibility, your first option is the
easy option: do what is expected of you. You are new at the job, so
people will understand. You can learn (slowly) by your mistakes and
probably you will try to devote as much time as possible to the rest
of your work (which is what your were good at anyway). Those extra
little "management" problems are just common sense, so try to deal
with them when they come up.
Your second option is far more exciting: find an empty telephone
box, put on a cape and bright-red underpants, and become a
SuperManager.
When you become a manager, you gain control over your own work; not
all of it, but some of it. You can change things. You can do things
differently. You actually have the authority to make a huge impact
upon the way in which your staff work. You can shape your own work
environment.
In a large company, your options may be limited by the existing
corporate culture - and my advice to you is to act like a crab: face
directly into the main thrust of corporate policy, and make changes
sideways. You do not want to fight the system, but rather to work
better within it. In a small company, your options are possibly much
wider (since custom is often less rigid) and the impact that you and
your team has upon the company's success is proportionately much
greater. Thus once you start working well, this will be quickly
recognized and nothing gains faster approval than success. But
wherever you work, do not be put off by the surprise colleagues will
show when you first get serious about managing well.
STARTING A REVOLUTION
The idea of starting alone, however, may be daunting to you; you may
not see yourself as a David against the Goliath of other peoples'
(low) expectations. The bad news is that you will meet resistance to
change. Your salvation lies in convincing your team (who are most
effected) that what you are doing can only do them good, and in
convincing everyone else that it can do them no harm. The good news
is that soon others might follow you.
There is precedent for this. For instance, when a British firm
called Unipart wanted to introduce Japanese methods (Honda's to be
precise) into their Oxford plan (The Economist - 11th April 1992 -
page 89) they sent a small team to Japan to learn what exactly this
meant. On their return, they were mocked by their workmates who saw
them as management pawns. So instead they were formed into their own
team and sent to work in a corner of the plant where they applied
their new knowledge in isolation. Slowly, but surely, their example
(and missionary zeal) spread through the factory and changes
followed. Now Unipart have opened a new factory and the general
manger of the first factory attributes the success to "releasing
talent already on the shop floor". Of course one can always find
case studies to support any management idea, but it does exemplify
the potential of a small cell of dedicated zealots - led by you.
THREE FACES OF A MANAGER
The manger of a small team has three major roles to play:
Planner
A Manager has to take a long-term view; indeed, the higher you rise,
the further you will have to look. While a team member will be
working towards known and established goals, the manager must look
further ahead so that these goals are selected wisely. By thinking
about the eventual consequences of different plans, the manager
selects the optimal plan for the team and implements it. By taking
account of the needs not only of the next project but the project
after that, the manager ensures that work is not repeated nor
problems tackled too late, and that the necessary resources are
allocated and arranged.
Provider
The Manager has access to information and materials which the team
needs. Often he/she has the authority or influence to acquire things
which no one else in the team could. This role for the manager is
important simply because no one else can do the job; there is some
authority which the manager holds uniquely within the team, and the
manager must exercise this to help the team to work.
Protector
The team needs security from the vagaries of less enlightened
managers. In any company, there are short-term excitements which can
deflect the work-force from the important issues. The manager should
be there to guard against these and to protect the team. If a new
project emerges which is to be given to your team, you are
responsible for costing it (especially in terms of time) so that
your team is not given an impossible deadline. If someone in your
team brings forward a good plan, you must ensure that it receives a
fair hearing and that your team knows and understands the outcome.
If someone is in your team has a problem at work, you have to deal
with it.
Version Two
That was rather formal. If you like formal, then you are happy. If
you do not like formal then here is an alternative answer, a manager
should provide:
VISION - VALUES - VERVE
Vision in that the future must be seen and communicated to the team;
Values in that the team needs a unifying code of practice which
supports and enhances co-operation; Verve in that positive
enthusiasm is the best way of making the work exciting and fun. If
you do not think your work is exciting, then we have found a
problem. A better word than Verve might be Chutzpah (except that it
does not begin with a "V") which means "shameless audacity". Is that
not refreshing? Inspiring even? A manager should dare to do what
he/she has decided to do and to do it with confidence and pride.
VISION
One of the most cited characteristics of successful managers is that
of vision. Of all the concepts in modern management, this is the one
about which the most has been written. Of course different writters
use it in different ways. One usage brings it to mean clairvoyance
as in: "she had great vision in foreseeing the demise of that
market". This meaning is of no use to you since crystal balls are
only validated by hindsight and this article is concerned with your
future.
The meaning of vision which concerns you as a manager is: a vivid
idea of what the future should be. This has nothing to do with
prediction but everything to do with hope. It is a focus for the
team's activity, which provides sustained long-term motivation and
which unites your team. A vision has to be something sufficiently
exciting to bind your team with you in common purpose. This implies
two things:
- you need to decide where your team is headed
- you have to communicate that vision to them
Communicating a vision is not simply a case of painting it in large
red letters across your office wall (although, as a stunt, this
actually might be quite effective), but rather bringing the whole
team to perceive your vision and to begin to share it with you. A
vision, to be worthy, must become a guiding principle for the
decision and actions of your group.
Now, this vision thing, it is still a rather nebulous concept, hard
to pin down, hard to define usefully; a vision may even be
impractical (like "zero defects"). And so there is an extra stage
which assists in its communication: once you have identified your
vision, you can illustrate it with a concrete goal, a mission. Which
leads to the creation of the famous "mission statement". Let us
consider first what is a mission, and then return to a vision.
A mission has two important qualities:
- it should be tough, but achievable given sufficient effort
- it must be possible to tell when it has been achieved
To maintain an impetus, it might also have a time limit so that
people can pace their activity rather than getting winded in the
initial push. The scope of your vision depends upon how high you
have risen in the management structure, and so also does the time
limit on your mission statement. Heads of multinational corporations
must take a longer view of the future than the project leader in
divisional recruitment; the former may be looking at a strategy for
the next twenty-five years, the latter may be concerned with
attracting the current crop of senior school children for employment
in two-three years. Thus a new manager will want a mission which can
be achieved within one or two years.
If you are stuck for a mission, think about using Quality as a focus
since this is something on which you can build. Similarly, any
aspects of great management which are not habitual in your team at
the moment could be exemplified in a mission statement. For
instance, if your team is in product design, your mission might be
to fully automate the test procedures by the next product release;
or more generally, your team mission might be to reduce the time
spent in meetings by half within six months.
Once you have established a few possible mission statements, you can
try to communicate (or decide upon) your vision. This articulates
your underlying philosophy in wanting the outcomes you desire. Not,
please note, the ones you think you should desire but an honest
statement of personal motivation; for it is only the latter which
you will follow with conviction and so of which you will convince
others. In general, your vision should be unfinishable, with no time
limit, and inspirational; it is the driving force which continues
even when the mission statement has been achieved. Even so, it can
be quite simple: Walt Disney's vision was "to make people happy". As
a manager, yours might be something a little closer to your own
team: mine is "to make working here exciting".
There is no real call to make a public announcement of your vision
or to place it on the notice board. Such affairs are quite common
now, and normally attract mirth and disdain. If your vision is not
communicated to your team by what you say and do, then you are not
applying it yourself. It is your driving motivation - once you have
identified it, act on it in every decision you make.
PRESCIENCE
Prescience is something for which you really have to work at.
Prescience is having foreknowledge of the future. Particularly as a
Protector, you have to know in advance the external events which
impact upon your team. The key is information and there are three
type:
- information you hear (tit-bits about travel, meetings, etc)
- information you gather (minutes of meetings, financial figure,
etc)
- information you infer (if this happens then my team will need
...)
Information is absolutely vital. Surveys of decision making in
companies reveal that the rapid and decisive decisions normally stem
not from intuitive and extraordinary leadership but rather from the
existence of an established information system covering the relevant
data. Managers who know the full information can quickly reach an
informed decision.
The influences upon you and your team stem mostly from within the
company and this is where you must establish an active interest. Let
us put that another way: if you do not keep your eyes open you are
failing in your role as Protector to you team. Thus if your manager
comes back from an important meeting, sit down with him/her
afterwards and have a chat. There is no need to employ subterfuge,
merely ask questions. If there are answers, you hear them; if there
are none, you know to investigate elsewhere. If you can provide your
manager with suggestions/ideas then you will benefit from his/her
gratitude and future confidence(s). You should also talk to people
in other departments; and never forget the secretaries who are
normally the first to know everything.
Now some people love this aspect of the job, it makes them feel like
politicians or espionage agents; others hate it, for exactly the
same reasons. The point is that it must be done or you will be
unprepared; but do not let it become a obsession.
Gathering information is not enough on its own: you have to process
it and be aware of implications. The trick is to try to predict the
next logical step from any changes you see. This can get very
complicated, so try to restrict yourself to guessing one step only.
Thus if the sales figures show a tailing off for the current product
(and there are mutterings about the competition) then if you are in
development, you might expect to be pressured for tighter schedules;
if you are in publicity, then there may soon be a request for launch
material; if you are in sales, you might be asked to establish
potential demand and practical pricing levels. Since you know this,
you can have the information ready (or a schedule defence prepared)
for when it is first requested, and you and your team will shine.
Another way of generating information is to play "what if" games.
There are dreadfully scientific ways of performing this sort of
analysis, but reasonably you do not have the time. The sort of work
this article is suggesting is that you, with your team or other
managers (or both), play "what if" over coffee now and then. All you
have to do is to postulate a novel question and see how it runs.
A productive variation on the "what if" game is to ask: "what can go
wrong?" By deliberately trying to identify potential problems at the
onset, you will prevent many and compensate for many more. Set aside
specific time to do this type of thinking. Call it contingency
planning and put in in your diary as a regular appointment.
FLEXIBILITY
One of the main challenges in management is in avoiding pat answers
to everyday questions. There is nothing so dull, for you and your
team, as you pulling out the same answer to every situation. It is
also wrong. Each situation, and each person, is unique and no
text-book answer will be able to embrace that uniqueness - except
one: you are the manager, you have to judge each situation with a
fresh eye, and you have to create the response. Your common sense
and experience are your best guide in analysing the problem and in
evolving your response.
Even if the established response seems suitable, you might still try
something different. This is simple Darwinism. By trying variations
upon standard models, you evolve new and potentially fitter models.
If they do not work, you do not repeat them (although they might be
tried in other circumstances); if they work better, then you have
adapted and evolved.
This deliberate flexibility is not just an academic exercise to find
the best answer. The point is that the situation and the environment
are continually changing; and the rate of change is generally
increasing with advancing technology. If you do not continually
adapt (through experimentation) to accommodate these changes, then
the solution which used to work (and which you still habitually
apply) will no longer be appropriate. You will become the dodo. A
lack of flexibility will cause stagnation and inertia. Not only do
you not adapt, but the whole excitement of your work and your team
diminish as fresh ideas are lacking or lost.
Without detracting from the main work, you can stimulate your team
with changes of focus. This includes drives for specific quality
improvements, mission statements, team building activities,
delegated authority, and so on. You have to decide how often to
"raise excitement" about new issues. On the one hand, too many
focuses may distract or prevent the attainment of any one; on the
other hand, changes in focus keep them fresh and maintain the
excitement.
By practising this philosophy yourself, you also stimulate fresh
ideas from your team because they see that it is a normal part of
the team practice to adopt and experiment with innovation. Thus not
only are you relieved of the task of generating the new ideas, but
also your team acquire ownership in the whole creative process.
The really good news is that even a lousy choice of focus can have a
beneficial effect. The most famous experiments in management studies
were conducted between 1927 and 1932 by E Mayo and others at the
Hawthorne works of the Western Electric Company in Chicago. The
study was originally motivated by a failed experiment to determine
the effect of lighting conditions on the production rates of factory
workers. This experiment "failed" because when the lighting
conditions were changed for the experimental group, production also
increased in the control group where no changes had been made.
Essentially, Mayo took a small group of workers and varied different
conditions (number and duration of breaks, shorter hours,
refreshments, etc) to see how these actually affected production.
The problem was not that production was uneffected but rather that
whatever Mayo did, production increased; even when conditions were
returned to the original ones, production increased.
After many one-to-one interviews, Mayo deduced that the principal
effect of his investigations had been to establish a team spirit
amongst the group of workers. The girls (sic) who had formally
worked with large numbers of others were now a small team, they were
consulted on the experiments, and the researchers displayed a keen
interest in the way the girls were working and feeling about their
work. Thus their own involvement and the interest shown in them were
the reasons for the girl's increased productivity.
By providing changes of focus you build and motivate your team. For
if you show in these changes that you are actively working to help
them work, then they will feel that their efforts are recognized. If
you also include their ideas in the changes, then they will feel
themselves to be a valued part of the team. If you pace these
changes correctly, you can stimulate "multiple Hawthorne effects"
and continually increase productivity. And notice, this is not slave
driving. The increased productivity of a Hawthorne effect comes from
the enthusiasm of the workforce; they actually want to work better.
A GENERAL APPROACH
In management there is always a distant tune playing in the
background. Once you hear this tune, you will start humming it to
yourself: in the shower, in the boardroom, on the way to work, when
watching the sunrise. It is a simple tune which repeats again and
again in every aspect of your managerial life; if goes:
PLAN - MONITOR - REVIEW
Before you start any activity you must STOP and THINK about it: what
is the objective, how can it be achieved, what are the alternatives,
who needs to be involved, what will it cost, is it worth doing? When
you have a plan you should STOP and THINK about how to ensure that
your plan is working. You must find ways of monitoring your
progress, even if it is just setting deadlines for intermediate
stages, or counting customer replies, or tracking the number of
soggy biscuits which have to be thrown away, whatever: choose
something which displays progress and establish a procedure to
ensure that happens. But before you start, set a date on which you
will STOP again and reTHINK your plan in the light of the evidence
gathered from the monitoring.
Whenever you have something to do, consider not only the task but
first the method. Thus if there is a meeting to decide the marketing
slogan for the new product you should initially ignore anything to
do with marketing slogans and decide: 1) how should the meeting be
held, 2) who can usefully contribute, 3) how will ideas be best
generated, 4) what criteria are involved in the decision, 5) is
there a better way of achieving the same end, 6) etc. If you resolve
these points first, all will be achieved far more smoothly. Many of
these decisions do not have a single "right" answer, the point is
that they need to have "an" answer so that the task is accomplished
efficiently. It is the posing of the questions in the first place
which will mark you out as a really great manager - the solutions
are available to you through common sense.
Once the questions are posed, you can be creative. For instance, "is
there a better way of producing a new slogan?" could be answered by
a quick internal competition within the company (answers on a
postcard by tomorrow at noon) asking everybody in the company to
contribute an idea first. This takes three minutes and a secretary
to organise, it provides a quick buzz of excitement throughout the
whole company, it refocuses everyone's mind on the new product and
so celebrates its success, all staff feel some ownership of the
project, and you start the meeting with several ideas either from
which to select a winner or to use as triggers for further
brainstorming. Thus with a simple -- pause -- from the
helter-skelter of getting the next job done, and a moment's
reflection, you can expedite the task and build team spirit
throughout the entire company.
It is worth stressing the relative importance of the REVIEW. In an
ideal world where managers are wise, information is unambiguous and
always available, and the changes in life are never abrupt or large;
it would be possible for you to sit down and to plan the strategy
for your group. Unfortunately, managers are mortals, information is
seldom complete and always inaccurate (or too much to assimilate),
and the unexpected always arrives inconveniently. The situation is
never seen in black and white but merely in a fog of various shades
of grey. Your planning thus represents no more than the best guess
you can make in the current situation; the review is when you
interpret the results to deduce the emerging, successful strategy
(which might not be the one you had expected). The review is not
merely to fine-tune your plan, it is to evaluate the experiment and
to incorporate the new, practical information which you have
gathered into the creation of the next step forward; you should be
prepared for radical changes.
LEADERSHIP
There is a basic problem with the style of leadership advocated in
this article in that nearly every historic "Leader" one can name has
had a completely different approach; Machiavelli did not advocate
being a caring Protector as a means of becoming a great leader but
rather that a Prince ought to be happy with "a reputation for being
cruel in order to keep his subjects unified and loyal". Your
situation, however, is a little different. You do not have the power
to execute, nor even to banish. The workforce is rapidly gaining in
sophistication as the world grows more complex. You cannot
effectively control through fear, so you must try another route. You
could possibly gain compliance and rule your team through edict; but
you would lose their input and experience, and gain only the burdens
of greater decision making. You do not have the right environment to
be a despot; you gain advantage by being a team leader.
A common mistake about the image of a manager is that they must be
loud, flamboyant, and a great drinker or golfer or racket player or
a great something social to draw people to them. This is wrong. In
any company, if you look hard enough, you will find quiet modest
people who manager teams with great personal success. If you are
quiet and modest, fear not; all you need is to talk clearly to the
people who matter (your team) and they will hear you.
The great managers are the ones who challenge the existing
complacency and who are prepared to lead their teams forward towards
a personal vision. They are the ones who recognise problems, seize
opportunities, and create their own future. Ultimately, they are the
ones who stop to think where they want to go and then have the
shameless audacity to set out.
Gerard M Blair is a Senior Lecturer in VLSI Design at the Department
of Electrical Engineering, The University of Edinburgh. His book
Starting to Manage: the essential skills is published by
Chartwell-Bratt (UK) and the Institute of Electrical and Electronics
Engineers (USA).
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